Equipment

LASER TAG Equipment / Scenarios

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Experience limitless possibilities with our customizable lasertag equipment. Each piece can be individually programmed to suit specific scenarios, allowing you to create your ideal gameplay. While the options are vast, we highly recommend embracing the realism of our settings. Here are just a few examples to spark your imagination:
Control of the Battlefield: Similar to “capture the flag” in paintball or airsoft, teams establish hospitals at their bases, with three Control Points (CPs) strategically positioned in the middle of the field. As time ticks away, the CPs will flash the color of the victorious team. The team that controls the majority of CPs emerges as the ultimate conqueror. After each round, swap bases to level the playing field.
Strategic Targets: In this scenario, each team possesses a hospital at their base and a hidden beacon nearby. The beacon’s location is decided by the Gamemaster and remains fixed throughout the game. The primary objective is to locate and destroy the enemy’s beacon while defending your own. Additionally, one or three CPs can be utilized to determine the victor if both beacons remain intact or get destroyed simultaneously.
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Deathmatch: Strip away hospitals and extra items. The two teams position themselves on opposite sides of the battlefield and engage in a relentless battle to eliminate the enemy. Players cannot be revived, so once “killed,” they must exit the field. The game concludes when one team is entirely eliminated or when the agreed-upon time elapses. The surviving or numerically superior team emerges as the victor.
Last Man Standing: Similar to deathmatch, but with a twist. Each player fights individually, striving to eliminate all others and be the last one standing. This
intense scenario requires enabling friendly fire across all guns, and the game typically lasts around 10 minutes. Access to power is necessary to set up this scenario.
Hostage/VIP: Prepare for high-stakes action as one player assumes the role of an unarmed hostage, wearing a distinctive headband. One team must safely transport the hostage from one designated point to another, while the opposing team seeks to kill or capture the hostage. Beware, as the hostage is vulnerable from both sides, making capturing them alive a more challenging task. The defending team has no hospital but relies on a medic kit and an ammo box.
Storm the Building: A thrilling scenario that requires an actual building. One team establishes defensive positions in and around the structure, while the other launches an assault to seize control. The defending team foregoes hospitals but gains access to a sniper and/or machine gun. After the round, switch sides and repeat the exhilarating battle. The team that successfully defended the building for a longer duration emerges victorious.
These are just a glimpse of the numerous exciting scenarios we offer, and we are always open to your suggestions. Visit our weapons and equipment pages for captivating images of the gear you’ll encounter in the thrilling world of LaserWars. Get ready to elevate your gameplay to new heights!

LaserWars: Amplify the Thrill, Eliminate the Risk!

Equipment / Scenarios

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All our equipment can be individually programmed  for specific scenarios, but we recommend realistic settings.
Our lasertag system is very flexible, and all of the scenarios can be modified to suit you. Here are a few basic examples:
Control of the battlefield: It’s more or less equivalent of “capture the flag” in paintball/airsoft games. Each team has a hospital at their base, and there are 3 Control Points (CPs) in the middle of the field in equal distances from both hospitals. After the programmed time control points will flash the colour of the winner, the team which controls majority of CPs is victorious.  Swap bases after each round to make equal chances for both teams.
Strategic targets: Each team has a hospital at their base, and a beacon nearby, but the beacon should not be seen from the hospital. Gamemaster decides about the location of beacons and it’s not allowed to move them during the game. The main objective is to find and destroy enemy’s beacon, and to protect yours. Additionally 1 or 3 CPs can be used to indicate victorious team in case if both or none gets destroyed.
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Deathmatch: No hospitals, no extra items. Both teams take positions on opposite side of of battlefield, and try to eliminate the enemy. Players cannot get revived, so after “death” they leave the field. The game ends when one team gets eliminated, or after the agreed time. Surviving or more numerous team wins.
Last Man Standing: Similar to deathmatch, but each player is on his/her own,and tries to eliminate everyone else to survive. This scenario requires switching on friendly fire in all guns and it takes
about 10 minutes to do in the field. Access to power is needed.
Hostage/VIP: One player has to be unarmed and wear the hostage headband. One team has to transport him alive from one point to another, while the other tries to kill or capture him (it’s relatively easy to kill the hostage, as he takes hits from both sides, so capturing him alive is more challenging). No hospital for the defending team, only medic kit and ammo box.
Storm the Building: Obviously a building is needed for this scenario. One team takes position in and around the building, while the other tries to take it. No hospital for the defending team, only medic kit and ammo box, but they get the sniper and/or machine gun. After the game swap sides and do the same again. The team which defended the building for longer time is victorious.
Of course there’s a lot of other possible scenarios and we are open to your suggestions.
Check out our weapons and equipment pages for images of this equipment.

LaserWars: Amplify the Thrill, Eliminate the Risk!

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